Targetware: 3D Dev Guide


Material/Surface Settings


Surface/Material settings are obviously very important to how your model will be displayed in the TW engine. We have some brief suggestions on general settings, then some specific recommended settings for Target Korea and Target Rabaul.

Setting Comment
Material Color For untextured polygons, material color is rendered exactly as specified in your modeler. For textured polyongs, material color is ignored, and rendered as 127/127/127 (neutral gray).
Emissive Color/Luminosity For 99% of the polygons you use, these settings should be at 0. (Some modeling programs allow a color value, others only allow a percentage.) Only objects that would have had an internal light source, such as a lamp, muzzle flash, or gunsight texture, should have luminosity assigned to them. If you gave a wing surface, for example, a luminosity setting, it would "glow in the dark" in night missions, even when the sun/moon wasn't striking it.
Double-sided Be careful with this setting. Use it only where absolutely necessary, because any poly with a double-sided setting will be rendered twice, once for each side. If you aren't careful, you can turn a 3500 poly aircraft into a 7000 poly rendering nightmare.
Smoothing You will definitely want smoothing on for most objects.
Transparency Experiment with what transparency settings work best for your canopy glass. 80-95% is a good starting place.
Glossiness/Shininess Used appropriately, this can add a great deal to your airplane. Some objects shouldn't be shiny at all (anything painted with drab military paint), but some objects might be fairly shiny: bare metal gear assemblies, objects coated with gloss protective paint, glass surfaces, etc.

Target Korea

The Korean war era saw a lot of bare metal planes, particularly from the USAAF. There is considerable room for shininess here, but be aware that not everything silver in color is bare metal. Yak-9s, for example, were painted in silver, as an anti-corrosive. Many other planes were also treated similarly.

Target Rabaul

As a general statement, we are looking for planes in Target Rabaul that are less shiny, and more dull, to reflect the general use of drab military paints and the effects of oxidation on bare aluminum surfaces. Having said that, obviously some components of an airplane will be shinier than others, and should have their material settings changed accordingly.