Targetware: 3D Dev Guide
Cockpit Animation
All items that will move need to exported to 0, 0, 0 and saved separately. Add them back as child objects in your cockpit .anm file and apply animation as you did with the external parts. If you are modeling for Target Rabaul, you must animate the following parts:
- Throttle lever(s), Mixture lever(s), Prop lever(s)
- Stick/yoke
- Rudder pedals
- Propeller
You might want to also consider animating:
- Cowling flaps if visible from cockpit
- Canopy (tied to landing gear perhaps?)
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