Targetware: 3D Dev Guide
Exporting the Cockpit
To get your cockpit into the game, use same techniques you used for the external model. Create a new .anm file in your plane directory, named it "planename_cockpit.anm" or something similarly easy to understand. Go into the .acm file for your plane, and change the "internal = " link to point to your new .anm file. Fill out the .anm file with geometry and animation information just as you did with the external file. For maximum game performance, make sure to point to the reduced-polygon versions of the external parts.
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