Targetware: 3D Dev Guide
Required Parts
You can make up your own list of parts that you want in your cockpit, it's up to you. For Target Rabaul, we model, at a minimum, the following parts:
- seat / headrest (if present)
- control stick or yoke
- instrument panel (but not instruments; see below)
- walls and floor
- throttle quadrant (separate throttle, prop, and mixture levers if appropriate)
- rudder pedals
- gunsight
- canopy bars
Target Rabaul Note:
In real life, you'd be able to see around the bars much easier than we can with our mono vision monitors. To compensate for our mono-vision, modelers are welcome to add a very slight transparency to canopy bars, particularly those that would be in view when looking up, or forward-up. 95% opacity works well for this. Do NOT make solid sheets of metal partially transparent! Only bars, which could be seen around in real life by moving head slightly. .
Optional items that can add to the realism of a cockpit: oxygen tanks, radios, trim wheels, fuel selectors, and anything else that was in the cockpit and is visible from the pilots position.
All items modeled should be texture mapped.
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