Targetware: 3D Dev Guide
Textures and Texture Mapping
You will use a separate texture map and file to detail your cockpit. The texture(s) should cover all internal cockpit parts, including the instrument panel, but not the instruments themselves. Outside parts will use the same textures and texture maps as the external model.
| Target Rabaul: | 2 texture files, | 512x512, 32 bit color |
| Target Korea: | 2 texture files, | 512x512, 32 bit color |
| Target Flanders: | 1 texture file, | 512x512, 32 bit color |
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