Targetware Developer's Guide to 3D Modeling

Record of Changes

This is a version by version record of changes. It is provided for the convenience of mod makers, to help them keep their mod files compatible with the changes to the Targetware Engine.

  • 0.61 Added animation link (#305) for fuel group capacity (as opposed to a single tank).
  • 0.61 Added animation link (#304) for muzzle blasts, useful for slow-firing guns.
  • 0.57 Added new animation links for gear compression, ground contact, and wheel rotation.
  • 0.57 You can now limit the type of objects that AI gunners will fire upon.
  • 0.56 Added links for fire and leaks (#5 and #6, respectively).
  • 0.48 Rocket thrust and retarder animations now supported in code. use link #303
  • 0.45 Cooling flap animation now supported in code. use link #212
  • 0.45 Min and Max Gs now have animation links (117, 118), for use in instruments
  • 0.45 Death anims: planes and objects can now have a death animation, it's link #3.
  • 0.45 Spirit ball animation added, #120, should be used in place of slip anim 107 in current instruments.
  • 0.45 Added .fire and .leak commands for checking particle effects
  • 0.45 RPM link (212), no longer gives a value relative to the max RPMs of an engine. It gives the actual current RPM, divided by 10000. So a value of 0.1 is 1000 RPMs.
  • 0.45 Heat link (208) now gives out actual degrees celsius, instead of just "cool" to "hot". 0 for 0 deg C, up to 1 for 520 deg C
  • 0.45 Manifold Pressure link (209) now delivers ATM readings, not inches of pressure. 0 for 0 atm, up to 1 for 5 atm.