Targetware Developer's Guide to 3D Modeling
Author: Micah "Yak" Bly
Current to: TW v0.61
Table of Contents
Chapter 1: Introduction to 3D Modeling in Targetware
- Modeling for the Targetware Engine
- Supported 3D File Formats
- Converting 3D File Formats
- Polygon Counts and Limits
- Scale, Orientation, and Level of Detail (LOD)
- Macs and Text Files
Chapter 2: Airplanes - External Model
- Introduction
- Polygon Limits
- Required Parts
- Shared Pilots & Crew (TR)
- External Ordnance (TR)
- Textures and Texture Mapping
- Texture Mapping Guidelines
- Texture Mapping Tutorial
- Texture Mapping Examples
- Material (surface) settings
- Exporting Your Airplane
- Creating the .ANM File
- Coding the Fixed Parts
- Adding Shared Objects
- Coding the Moving Parts
- Animating Moving Parts
- Showing Damage through Animation
- Reference: .ANM file Specs and Defaults
- Reference: Animation Link Numbers
- Using Multiple Skins
Chapter 3: Airplanes - Cockpit Model
- Introduction
- Required Parts
- Polygon Limits
- Texture Mapping
- Exporting Your Cockpit
- Cockpit Animation
- Instruments
- Using Shared Instruments
- Building Your Own Instruments
Chapter 4: Terrain Objects
- The Role of Non-Airplane Objects in a Flight Simulator
- Polygon Limits
- Positioning Terrain Objects
- Animating Terrain Objects
- Terrain Object Physics
- Damage Effects
Change Log for Modelers
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