Targetware Developer's Guide to 3D Modeling

Author: Micah "Yak" Bly
Current to: TW v0.61


Table of Contents

 

Chapter 1: Introduction to 3D Modeling in Targetware

  1. Modeling for the Targetware Engine
  2. Supported 3D File Formats
  3. Converting 3D File Formats
  4. Polygon Counts and Limits
  5. Scale, Orientation, and Level of Detail (LOD)
  6. Macs and Text Files

Chapter 2: Airplanes - External Model

  1. Introduction
  2. Polygon Limits
  3. Required Parts
  4. Shared Pilots & Crew (TR)
  5. External Ordnance (TR)
  6. Textures and Texture Mapping
  7. Texture Mapping Guidelines
  8. Texture Mapping Tutorial
  9. Texture Mapping Examples
  10. Material (surface) settings
  11. Exporting Your Airplane
  12. Creating the .ANM File
  13. Coding the Fixed Parts
  14. Adding Shared Objects
  15. Coding the Moving Parts
  16. Animating Moving Parts
  17. Showing Damage through Animation
  18. Reference: .ANM file Specs and Defaults
  19. Reference: Animation Link Numbers
  20. Using Multiple Skins

Chapter 3: Airplanes - Cockpit Model

  1. Introduction
  2. Required Parts
  3. Polygon Limits
  4. Texture Mapping
  5. Exporting Your Cockpit
  6. Cockpit Animation
  7. Instruments
  8. Using Shared Instruments
  9. Building Your Own Instruments

Chapter 4: Terrain Objects

  1. The Role of Non-Airplane Objects in a Flight Simulator
  2. Polygon Limits
  3. Positioning Terrain Objects
  4. Animating Terrain Objects
  5. Terrain Object Physics
  6. Damage Effects

Change Log for Modelers





 
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