Targetware: Flight Model Development
Record of Changes
This is a version by version record of changes. It is provided for the convenience of mod makers, to help them keep their mod files compatible with the changes to the Targetware Engine.
- 0.62 Crew positions can have an optional "gunsight" view defined.
- 0.62 Crew positions can now have a set of position-specific cockpit views.
- 0.62 Planes must now define at least one crew position in the .acm file
- 0.62 Planes no longer have the internal_origin, external_origin lines.
- 0.62 Added documentation for new "fmtest" windtunnel tool.
- 0.61 Guns can now specify a muzzle blast effect length in seconds, for use with anim link #304.
- 0.61 HE rounds can now use time and proximity (VT) fuses in addition to impact fusing
- 0.61 Particle effects for hit sprites can be assigned on a per round basis now
- 0.61 Gun sounds can now use non-looped sounds
- 0.60 You can now specify range and speed accuracy for flex guns
- 0.57 Gears can now specify a wheel radius
- 0.57 Aircraft section can now contain a peak wind IAS specification
- 0.57 Aircraft section should now specify what kind of target the object will be (air, soft ground, hard ground, soft sea, hard sea, personnel)
- 0.57 Gears can now specify a wheel radius
- 0.47 Added a base and optional directory for sounds in .acm files.
- 0.47 Flexgun groups now all fire at the same target.
- 0.47 Retarders can now be added to ordnance.
- 0.47 Fixed a small bug with propeller torque.
- 0.47 Added bail out parameters to the .acm file.
- 0.47 Aircraft now start with the highest numbered fuel group selected.
- 0.47 Added bail out parameters to the .acm file.
- 0.46 Overhauled the propellor and reciprocating engine models.
- 0.46 Airfoil efficiency is now based on induced aspect ratio.
- 0.45 Overhauled the propellor and reciprocating engine models.
- 0.45 Physics model no longer requires an empty mass or empty inertia to be specified.
- 0.45 Options in .acm files can now disallow an empty slot.
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