Getting Off the Ground
While many missions will probably start you in the
air, inevitably, you will be faced with the need to
take off from an airfield. While getting into the
air is harder than falling out of the sky, it's not
difficult once you have a little practice. The procedure
to use will vary somewhat from aircraft to aircraft,
so it's a good idea to spend some time practicing
take-offs offline in a variety of aircraft. The following
procedures are provided as examples, feel free to
modify them to whatever works best for you.
Taxiing
When Taxiing to the runway, you can Lock and Unlock
your tailwheel with Shift+G. The
tailwheel should be locked when you are ready to throttle
up for take off. If the tailwheel is unlocked, it
will castor around and assist with steering while
taxiing.
Braking
There are several brakes settings that may be enabled
in the keymapper or by directly editing the
file:
Setting |
Default |
Description |
| Toggle Brakes = |
Space Bar |
Toggles the brakes on or off. |
| Left Brake = |
Z |
When using a keypress, toe brakes are fully
on. However, you can assign these to an axis for
finer control. If you specify toe brake axes,
all other brake setting assignments will be ignored. |
| Right Brake = |
X |
When using a keypress, toe brakes are fully
on. However, you can assign these to an axis for
finer control. If you specify toe brake axes,
all other brake setting assignments will be ignored. |
Taking Off
Take Off Procedure
One of the most important things to remember when
taking off is to be gentle when increasing the throttle.
Specific behavior will vary by plane. Know they plane!
Step # |
Procedure |
Key/Button |
1 |
Engage Brakes |
Space |
2 |
Throttle to IDLE |
Throttle or 1 |
3 |
Prop to MAX RPM (Jets skip) |
shift + ] |
4 |
Mixture to RICH (Jets skip) |
' key, twice |
5 |
Select Fuel Tank |
\ key |
6 |
Start Engine |
E |
7 |
Set 1-2 notches of Flaps |
Q |
8 |
Release Brakes |
Space |
9 |
Throttle up slowly |
Throttle or + |
10 |
Control direction with rudder |
Rudder Pedals or A &
D |
11 |
When past stall speed, rotate |
Pull back on stick |
12 |
When in air, raise gears |
G |
13 |
As speed increases, raise flaps |
W |
Landing
Some Targetware scenarios will allow you, and possibly
even encourage you, to land your plane. Landing well
requires some patience and fine control of your aircraft,
it should become fairly easy after some practice.
The keys to landing well are:
Managing Your Speed
Speed kills. Too much and you plow through the runway;
too little and you fall short of it. A common mistake
is attempting to land when you're too fast or "hot".
Though each plane will be different, in general, an
airspeed of 100-120 mph (160-180 kph) for propeller
driven aircraft will be safe. Keep your mixture rich
and your RPMs high, so that in case you need to go
around, you will have the power ready to do so.
Deploying your gear and flaps will increase the drag
on the plane, slowing it down. The flaps also increase
lift, which is very helpful in making a gentle descent.
For most planes, the flaps and gear will not deploy
at high speed.
Navigating Your Approach
Identify your landing spot, preferably a runway.
The standard process is to make a 'three-leg' approach:
Downwind Leg, Base Leg,
and Final.

Fly parallel to runway so that you can see it out
of your left view. This is called the Downwind
Leg, because it is usually best to land flying
into the wind. (Wind isn't currently modeled in Targetware).
How long you should fly the downwind leg will depend
on your speed; the faster you are, the longer your
downwind leg should be so that you can lose more speed
before making your final approach. Lower flaps as
speed permits, and slow to 130-150 mph (210-240 kph)
on downwind.

Controlling Your Rate of Descent
Easy does it. . Do not descend faster than 1500 feet-per-minute
(460 meters-per-minute). Use the throttle to control
your altitude now. Be careful not to pull back on
the stick too much, or you will stall (and you won't
have the altitude necessary to recover). Also, watch
that you don't push forward on the stick, otherwise
you might gain too much airspeed to land safely.
Once you pass the end of the runway, gently turn
left, flying perpendicular to the line of the runway.
This is called the Base Leg.

Once you are about midway through the
base leg, lower final flaps and start a 30- to 45-degree
banked turn on to Final Approach.
Power off so that you can descend while maintaining
a speed of 130 (210 kph) or so.
When you are on final approach, fly
at about 100 mph/kts (160 kph). If everything is correct
-- speed is low, rate of descent is low, and altitude
is no more than 100-150ft (34m-50m) -- you should
be in good shape. Use the throttle to gently decrease
altitude. A very gentle flare just before your gear
touch will help drop your speed. When your gear have
touched down solidly, and you're not bouncing back
up, cut the throttle completely and then tenderly
apply the brakes.
If at anytime you feel you are fighting the plane
to maintain control, increase speed and let the nose
go down a bit. If your speed is too great or your
altitude is too high, go around and try again. Don't
try to force a landing that doesn't feel good.
If you land at high speed, you're going to probably
bounce quite a bit, and this becomes dangerous and
unpredictable. Smoothly but firmly increase throttle
to recover, go around and try again. Fly too slow,
and you'll have a hard time flaring for landing. If
you have a hard time slowing on downwind, delay your
initial break turn until farther down the runway,
to allow a longer downwind.
Finally, the best advice is the oldest . . . practice,
practice, practice.

Landing Without Power
When you've lost engine power, landing becomes much
more difficult. This is called a 'dead stick' landing.
The best glide speeds will be in the pilot's handbook.
Flaps are usually not extended fully until the landing
is assured. The glide slope for an ILS approach is
3 degrees, so an approach speed of 150 mph would correspond
to ~700 feet/min rate of decent. To flare, pitch up
3 degrees and cut power, letting the airplane settle
onto the ground while 'holding what you got' in the
way of pitch attitude. As a general rule, the approach
is made at 1.3 times the stall speed, to allow for
some degree of maneuvering ability without stalling
(45 degree bank turns) and to allow for wind gusts.
[Thanks to Jedi and Eiger for their
help with this.] |