Buffer 'Dot' Commands
Introduction
Dot commands change config.txt settings on
the fly. Instead of quitting the game, editing
the config.txt file and restarting, a command can
be typed in the Chat Buffer.
All dot commands are entered into the Chat Buffer.
Press T to open the Chat Buffer then type in
the particular command in the following format:
.command_name [parameter if necessary]. Then
press Enter.
Dot Command Format: .command
[parameter].
Parameters can be text, file names and paths, number
values, and on/off toggles (i.e., 1/0).
Graphics Commands
| .anisotropic [number] |
This is a filter that affects the
appearance of texture. The Targetware engine detects
the maximum for your card and uses that, because
different video cards support different levels.
The values used here start at 1, for no anisotropic
filtering, and then increase from there at factors
of 2 (2 4, 8, etc.). Higher values result in better
looking textures, but at the expense of frame
rate. |
| .fullanisotropic [0/1] |
Normally, not every texture has anisotropic
filtering applied to it. This command allows you
to enable the filtering for all textures. Results
may vary greatly by video card. |
| .log [module name] [level] |
This sets the logging level of the named module.
Example: ".log scene 3"
will record information from the scene (graphics)
module to the maximum level. |
| .objectdetail [number] |
This command allows you to modify when objects
are reduced in detail. If set to 0, every object
will be drawn at full detail all the time. 1 is
normal. Values greater than 1 result in less detail,
less often. |
| .terraindetail [number] |
This changes the distance to which terrain is
drawn in high detail. There is a tradeoff between
detail and frame rates, of course. The greater
the detail, the more work for the video card and
CPU. The value entered here correlates to windows,
but it takes into account several factors: distance,
screen aperature (Field of View) as well as the
height and width of the Targetware window. |
| .terrainmipmap [0/1] |
Mipmapping allows terrain textures to render
in the distance at lower detail levels automatically.
Turning it Off (0) will reduce texture memory
usage, but will likely result in some 'shimmer'
in distant terrain textures. |
| .terrainrender [number] |
Sets the level of terrain layers to be displayed
from in game. |
Debugging
| .damage [percent] [part name] |
Damage the indicated part by the
percentage entered. Example: ".damage
100 left wing fuel tank." |
| .fire [0/1] [part name] |
Start (1) or stop (0) a fire in the named part.
Example: ".fire 0/1 left wing fuel
tank." |
| .leak [0/1] [part name] |
Start (1) or stop (0) a leak in the named part.
Example: ".leak 0/1 left wing fuel
tank." |
| .update [filename, full path] |
This command flushes the memory cache and reloads
a file. It is primarily useful as a debugging
tool. This is very useful for testing animations.
For example, if you're modifying an animation
on an F4U: run TW in windowed mode, load a scenario,
tweak the animation, then: ".update
/tr/planes/f4u-1/f4u1.anm." Geometries
and textures will update on screen immediately.
Animations only update for new objects, so
if you updated the F4U animation, for example,
you'd have to select No Unit, then select
your unit again for the animations to show.
|
Viewing Related
| .cleanscreenshot [0/1] |
On (1) means screenshots don't include debug,
fps, console, menus, etc. Off (0) means all that
junk shows up in the screenshot. By default, this
is enabled and a screenshot with UI elements is
available by pressing ALT+F2. |
| .freemove [number] |
Meters per second you move when in free move
viewing mode. |
| .visibility [meters] |
Maximum visual range. |
Scenario Related
| .roster |
Displays the number of players on
each team. |
| .time [time] |
Changes the time of day. Example, ".time
0600" sets the time on the server to 6:00
AM. |
| .units [number] |
Changes the type of units in debug display.
0 = Metric, 1 = English, 2 = Nautical. |
Sound
| .volume [number] |
Sets Targetware volume relative to system volume.
1.0 = 100% system volume, 0.5 = 50% system volume. |
Admin
See Server Administration
Commands
Movies & Screenshots
See Using the Targetware
Guncam.
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