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MossieOffline



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Post 4 Posted: Jun 20, 2007 - 05:34 PM Reply with quote Back to top

Aver the next week or so we'll be posting various screen shots of our WIP just so you can see we are still hard at it, modelling and painting.

First two are of an enhanced damage model for the Albatros D Series, these feature almost full structural sections, ribs, spars and fittings. We are looking ot make the in game experiance even better with more detail in the cockpits, more animation of guns and better instrumentation damage as well.

Image

Image

More items to follow.

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BLOWHARDOffline



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Post   Posted: Jun 20, 2007 - 06:23 PM Reply with quote Back to top

NICE!!!!!!! Very Happy Very Happy Very Happy

Now can we have small holes get progressively bigger until all the fabric strips and the whole wing fails? Wink :LOL

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tenutzOffline



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Post   Posted: Jun 20, 2007 - 06:34 PM Reply with quote Back to top

SWEET!!!!!!!!!

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timbobOffline



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Post   Posted: Jun 21, 2007 - 11:03 AM Reply with quote Back to top

Looks very good, but think about what the airflow will do to all that loose fabric. I would think that it would tear to a spar or rib and then flap about rather than lay flat - I know there's no way to model that (or is there?) just an idea though.

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lucasOffline



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Post   Posted: Jun 21, 2007 - 11:27 AM Reply with quote Back to top

Well, the damage effect has already some impact on the airfoil. The best example is Nieuport N.24, where you can easily damage you lower wings. And after that, your lift performance will decrease.

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Post   Posted: Jun 21, 2007 - 12:00 PM Reply with quote Back to top

Engine a little hot on those screenies? Wink

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lucasOffline



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Post   Posted: Jun 21, 2007 - 12:51 PM Reply with quote Back to top

.damageall 70 Wink

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MPOffline



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Post 14 Posted: Jun 21, 2007 - 05:13 PM Reply with quote Back to top

WOW ! WOW WOW WOW WOOOOOW !

That damage looks just like a pic just posted in "Flugzeug Classics" !!!
Thats EXACTLY the way it should look !
(At least on some planes)
I cant wait to see this online !
MP

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RyeOffline



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Post   Posted: Jun 21, 2007 - 09:06 PM Reply with quote Back to top

And MP, if I ever get flying again I hope I'm the one to show them to you.

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MPOffline



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Post   Posted: Jun 23, 2007 - 04:44 PM Reply with quote Back to top

Rye, i believe in satellite DSL in the "northern outbacks".... Very Happy
CU in the skies soon, and hopefully all s well in your new place !
MP

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RyeOffline



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Post   Posted: Jun 24, 2007 - 11:03 AM Reply with quote Back to top

Thanks MP, all is vey well. I'm not flying because I'm on a new mac laptop that can't play the game. After September I will have the G5 with me, then watch out Smile

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MossieOffline



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Post   Posted: Jul 02, 2007 - 02:44 AM Reply with quote Back to top

Here is Ypres, which was the centre of fighting for most of the war.

Image

This is the first major town/city for RS, more to follow.

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tenutzOffline



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Post   Posted: Jul 02, 2007 - 04:43 AM Reply with quote Back to top

Very nice Mossie. So when will we see this in game?

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dughorOffline



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Post   Posted: Jul 02, 2007 - 05:05 AM Reply with quote Back to top

Two weeks Wink

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culdusacOffline



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Post   Posted: Jul 02, 2007 - 02:58 PM Reply with quote Back to top

Mossie wrote:
Here is Ypres, which was the centre of fighting for most of the war.


looks like something that could wrestle the FPS rate down to zero on some computers ... already had some bad experiences with the citadel in WOP Sad

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histbuff1190Offline



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Post   Posted: Jul 03, 2007 - 01:38 PM Reply with quote Back to top

beautiful! is so nice to see an actual city Laughing culdusac has a point about FPS though. i think it looks manageable (at least for me on dialup), though it may force some to drop the max vis to a reasonable level Wink

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dughorOffline



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Post   Posted: Jul 03, 2007 - 03:55 PM Reply with quote Back to top

Hitboxes have a much bigger impact on FPS than polys...
So don't worry too much.

I think a planes control stick has more ploys than this city Wink

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MossieOffline



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Post   Posted: Jul 04, 2007 - 03:49 AM Reply with quote Back to top

The city has only 4 hitboxes, one for each quarter, just due to fps impact. Number of polys can be as high as 1 million before fps goes into single figures. However we have to account for the terrain, the plane and any other models in view. So the city has been built with all this in mind. I get an of of 70 flying over the city. We'll have to see in testing what others get and adjust if required.

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culdusacOffline



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Post   Posted: Jul 05, 2007 - 08:12 AM Reply with quote Back to top

Mossie wrote:
I get an of of 70 flying over the city.


errm... the maximum of my trusty old Nvidia 4200 Ti (128 mb) is at 45 over an empty map (1024x768) Embarassed usually i get an avarage of 30 - 34 when flying over a normal RS map

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MossieOffline



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Post   Posted: Jul 24, 2007 - 08:51 AM Reply with quote Back to top

Here are the first views of Nieuport and Oostende

Image

Image

Neither cause a drop in fps, so that is good news. Just need to modify the terrain texture a little to make them stand out a bit more.

Then on to other cities, Brugge next.

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RyeOffline



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Post   Posted: Jul 24, 2007 - 09:00 AM Reply with quote Back to top

Very,very nice!

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Post   Posted: Jul 24, 2007 - 12:19 PM Reply with quote Back to top

w00t belgian cities! Very Happy
lookin' spiffy there!

great work fellers! Very Happy

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Post   Posted: Jul 27, 2007 - 03:40 PM Reply with quote Back to top

Very nice mossie.... keep pushing it Smile

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MPOffline



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Post   Posted: Jul 27, 2007 - 04:04 PM Reply with quote Back to top

AWESOME Mossie !
Even much more detail than i dreamed of !!!
BIIIIIIG WTG !!!
MP

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MossieOffline



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Post   Posted: Jul 27, 2007 - 05:24 PM Reply with quote Back to top

Just to keep pushing, the city and port of Brugges. It has less then 10% of the real buildings, as there is a concern over fps for lower end machines.

Image

Image

Image

The submarine pens are fully modelled and thus usable to have as a spawn point for submarines. More on this later.

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