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Caveman
Joined: Aug 26, 2006
Posts: 540
Status: Offline
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  Posted:
Mar 06, 2008 - 12:09 PM |
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Heavies, Heavies, Heavies, Heavies!
Long range strike across the channel anyone?
6 new aircraft! that is fantastic  |
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merlion
Joined: Feb 11, 2008
Posts: 15
Status: Offline
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  Posted:
Mar 06, 2008 - 10:40 PM |
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This may very well be the first sim to have a Pfalz D.XII before it has a Fokker D.VII. Not that I'm complaining. I always thought the D.XII was underappreciated.
I can't wait to groundloop the HP O/400.  |
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dughor
Joined: Jul 21, 2004
Posts: 3218
Location: Cologne/Germany
Status: Offline
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  Posted:
Mar 07, 2008 - 12:20 AM |
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Yeah - sorry for that.
I am in charge of the D.VII. But time is so short these days...
anyway some WIP (cockpit WIP is pretty old - It's far more completed now):
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merlion
Joined: Feb 11, 2008
Posts: 15
Status: Offline
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  Posted:
Mar 07, 2008 - 10:43 PM |
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Like I said, I'm not complaining. But that D.VII looks good, and I'm sure it will be a welcome addition to the game when it's ready. I just hope the Pfalz Flugzeugwerke can work out the radiator problems on their new fighter and deliver it to the front before Fokker beats them to the punch.
It would be nice if they got some of the new BMW engines too.  |
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Mossie

Joined: Dec 18, 2003
Posts: 7064
Location: Torquay, UK
Status: Offline
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  Posted:
Jul 30, 2008 - 03:26 PM |
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A little update on progress of teh AEG GIV.
Progressing through the painting and adding details as required or identified. Poly count at 27,000. Model split into a number of smaller items to allow TW to load. |
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leadtail

Joined: Aug 09, 2004
Posts: 974
Status: Offline
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  Posted:
Aug 03, 2008 - 09:48 PM |
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N17 is about ready too! Just a few skins too look at!
In game
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bambr

Joined: Mar 05, 2006
Posts: 205
Location: St. Petersburg Russia
Status: Offline
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  Posted:
Aug 04, 2008 - 09:58 AM |
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OMG N17!!! Its my favourite plane!!! Great work! Great skins!! |
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lucas

Joined: Apr 07, 2004
Posts: 1437
Location: Poland/Warsaw
Status: Offline
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  Posted:
Aug 04, 2008 - 01:57 PM |
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Leadtail is also preparing upgraded N.24 series which will improve the current model very much (for the standard of the N.17) |
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leadtail

Joined: Aug 09, 2004
Posts: 974
Status: Offline
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  Posted:
Aug 04, 2008 - 03:18 PM |
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Ah yes the N24.
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Bill43

Joined: Aug 08, 2008
Posts: 2
Status: Offline
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  Posted:
Aug 09, 2008 - 08:37 AM |
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leadtail nice work but why is pic so dark? I'm new so still clueless.
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leadtail

Joined: Aug 09, 2004
Posts: 974
Status: Offline
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  Posted:
Aug 09, 2008 - 08:53 AM |
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| Bill43 wrote: | leadtail nice work but why is pic so dark? I'm new so still clueless.
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Because it is a render in the 3d program and not a game screen shot. |
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Bill43

Joined: Aug 08, 2008
Posts: 2
Status: Offline
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  Posted:
Aug 09, 2008 - 09:37 AM |
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Because it is a render in the 3d program and not a game screen shot.
Sorry Leadtail just used to scene lighting in Maya and Max renders only dabbled with AC3D many years ago. |
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Mossie

Joined: Dec 18, 2003
Posts: 7064
Location: Torquay, UK
Status: Offline
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  Posted:
Jan 25, 2009 - 08:28 AM |
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Here is a new hangar for the German fields:
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gratzu

Joined: Jun 21, 2005
Posts: 91
Status: Offline
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  Posted:
Jan 26, 2009 - 01:58 AM |
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| Mossie wrote: | | Poly count at 27,000. Model split into a number of smaller items to allow TW to load. |
What is the polycount the TW will load? |
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Caveman
Joined: Aug 26, 2006
Posts: 540
Status: Offline
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  Posted:
Jan 26, 2009 - 02:03 AM |
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hmm timber frame... prime target for some bombs
alternatively
hmm quite a large hangar... perfect for keeping bombers in  |
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Mossie

Joined: Dec 18, 2003
Posts: 7064
Location: Torquay, UK
Status: Offline
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  Posted:
Jan 26, 2009 - 02:52 AM |
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Not so much poly count as file size, keep under 1Mb. Suggest around 500kb per file.
On ploys it all depends what else your loading, I did do a test a few years ago and managed to load 1 million polys. But that was extreme and it was slow, less then 10 fps. |
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Stiglr

Joined: Aug 03, 2003
Posts: 11418
Location: Portland, OR, USA
Status: Offline
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  Posted:
Jan 26, 2009 - 06:30 AM |
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Oberschleissheim!!! They got a very nice museum there nowadays... worth the train trip from Muenchen to get there! |
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Mossie

Joined: Dec 18, 2003
Posts: 7064
Location: Torquay, UK
Status: Offline
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  Posted:
Feb 02, 2009 - 04:26 AM |
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Back to aircraft: The RAF RE8
Doing a full structure on this one, so will have an extensive damage capability for TW2.
Poly count: external : 14,500 polys. So she is detailed.
To do:
Engine detailing and animation workings.
Interior detail |
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Mossie

Joined: Dec 18, 2003
Posts: 7064
Location: Torquay, UK
Status: Offline
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  Posted:
Feb 07, 2009 - 01:39 AM |
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Here is the structure modelled, not to the n'th degree, but very good for close in action. This is going to be used for an extreme damage model, ready for TW2.
I'm going to complete the engine, with its ususal animation and then set out the UV map and do the paint job. |
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SilverDolly51

Joined: Sep 17, 2005
Posts: 1979
Location: Belgium
Status: Offline
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  Posted:
Feb 07, 2009 - 03:39 AM |
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hubba hubba!
And at only 19000 poly's!
That's some good eatin'! mmmhhhh MMH!  |
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Caveman
Joined: Aug 26, 2006
Posts: 540
Status: Offline
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  Posted:
Feb 07, 2009 - 07:29 AM |
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wowser  |
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gratzu

Joined: Jun 21, 2005
Posts: 91
Status: Offline
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  Posted:
Feb 10, 2009 - 06:50 AM |
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nicely done, really really  |
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Mossie

Joined: Dec 18, 2003
Posts: 7064
Location: Torquay, UK
Status: Offline
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  Posted:
Mar 19, 2009 - 12:16 PM |
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Another new building, again from the field near Munich.
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mekgp

Joined: Mar 14, 2004
Posts: 2410
Location: ...Parked...
Status: Offline
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  Posted:
Mar 19, 2009 - 02:40 PM |
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Nicely done Mr. Mossie...very nice!  |
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Bluster

Joined: Jul 24, 2006
Posts: 122
Location: Blighty
Status: Offline
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  Posted:
Mar 20, 2009 - 11:50 AM |
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Zowee!
Incredible stuff! Can't wait! |
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