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StiglrOffline



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Post   Posted: Sep 11, 2009 - 04:28 PM Reply with quote Back to top

Just sighted steaming NNW off the west coast of Palawan Island...

assumed headed for the Sulu Sea and thence Leyte...

Image
The Kuma class Light Cruiser

Image
The Kumano [Mogami class Heavy Cruiser] (center) and the Mogami CA/CV 1944 refit, complete with seaplane deck, in foreground. Kuma's in the back of this shot...

All three with "placeholder" rudimentary skins (volunteers to improve the textures always welcome). All that's required is to edit the .acms so they have their correct armament, armor and AAA.

Seems now, for Leyte scenarios, all that's missing is a Musashi battleship behemoth... but, if that can't be done in time, we will have to use Hiei as a stand-in.

Couple questions (perhaps for Peril, but for anyone in dev):
Do we have (or want) a 'ship wake' particle for use to create the "illusion" that our target ships are under power? Likewise for funnel smoke (tilting back into the wind)? If so, which ships have these animations working, or where can I find the effects?

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perilOffline



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Post   Posted: Sep 11, 2009 - 06:26 PM Reply with quote Back to top

Mossies mine sweeper has this, it's the only moving ship (pilotable). I'm not sure if this should be done to stationary targets, or even if it can be done and still look right. You could fit guns the fire a bullet to start a smoke/water fx part (as per the Volcano idea, but should we?

PS looks good.

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StiglrOffline



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Post   Posted: Sep 11, 2009 - 07:16 PM Reply with quote Back to top

I dunno... if a particle can be set to emenate from a certain point and then bend slightly and drift off with a black trail.... how bad could that look?

Similarly, a wake that streamed white foam in a conical pattern just above the waterline...

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GH_LiesteOffline



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Post   Posted: Sep 11, 2009 - 09:58 PM Reply with quote Back to top

Looks like there are some smoothing group problems with all of those right now.

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StiglrOffline



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Post   Posted: Sep 11, 2009 - 10:54 PM Reply with quote Back to top

Sure... but it's better than "we don't have any Japanese light or heavy cruisers," isn't it?

I'd certainly appreciate an offer of help in fixing those to go with the ready critical eye, to be honest. I can get you 3D geometries in minutes... you game?

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M_SabataOffline



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Post   Posted: Sep 12, 2009 - 10:50 AM Reply with quote Back to top

TT's Littorio is also pilotable...

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MPOffline



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Post   Posted: Sep 13, 2009 - 08:00 AM Reply with quote Back to top

I think it s more a problem of the uv map not being hi res enough. Ebo ?

MP

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dughorOffline



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Post   Posted: Sep 13, 2009 - 09:03 AM Reply with quote Back to top

Nope - its a simple unwelding surfaces job. Can be done in 5-10 minutes per ship.
Told you many times how to fix those shadownig issues.

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StiglrOffline



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Post   Posted: Sep 13, 2009 - 01:10 PM Reply with quote Back to top

Are you basically saying the surfaces of a raised deck, for example, should be divided into the x-plane surfaces and the z-plane surfaces (or said another way, separate the walls from the roof surfaces)?

Problem with that is you start losing track of objects. I don't quite understand how these get created in the first place when the parts are created with simple box modeling and poly extrusions... the other problem is, I can't check my work as I go, since these visual problems don't show up at all in the 3D program.

Eventually it'll get sorted...

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StiglrOffline



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Post   Posted: Sep 13, 2009 - 01:35 PM Reply with quote Back to top

There.

Image

Happy now?

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perilOffline



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Post   Posted: Sep 13, 2009 - 05:21 PM Reply with quote Back to top

Yes, thanks Wink

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dughorOffline



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Post   Posted: Sep 14, 2009 - 02:52 AM Reply with quote Back to top

Nice stiglr Wink

If you loose track, use groups within ac3d - works fine with keeping objects together.

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StiglrOffline



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Post   Posted: Sep 14, 2009 - 11:27 AM Reply with quote Back to top

Thanks, I figured it out finally. I just hate unwelding vertices and turning one into four or more...

You can only really do this if you're about 90% sure you don't have any more editing to do.

'Course the best solution would be for TW's graphics engine to have a user-definable crease angles.... but well... you know how THAT goes...

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perilOffline



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Post   Posted: Sep 15, 2009 - 02:04 AM Reply with quote Back to top

Or use Light wave, they seem to work in that format?

I think the lwos work? Bomber can confirm.

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StiglrOffline



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Post   Posted: Sep 15, 2009 - 11:29 AM Reply with quote Back to top

Not nearly a simple consideration to "use another program". Never minding the COST, the time wasted in learning the differences in how things work (or don't) between programs makes this an extremely hard decision. Notice in those new Blender 2.5 plug posts bgreg is making how many people quickly start asking, "So, is it understandable yet?" From what I hear, the user-unfriendliness of the interface alone would outstrip any new benefits a new version might bring.

So it is with 3D-ware...

At any rate, it seems I can quickly make the changes I need at the very end, once I'm sure nothing's going to be moving.... Wink

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