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StiglrOffline



Joined: Aug 03, 2003
Posts: 11418
Location: Portland, OR, USA
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Post   Posted: Dec 07, 2009 - 02:34 PM Reply with quote Back to top

Yes, I know, I know...

I was trying for a December 8 release date, but it's become apparent that there's still far too much to do to be ready... the kicker was leaving town for over a week, and then not being motivated to do anything the week after I returned, due to the inevitability of knowing I wouldn't make my ideal release date this year...

But, have no fear, the project is moving along, just not as fast as I'd like. We're deep into getting the new FMs done, but there's a good deal of pit tightening, texuring and scenario building still left to do.

Sure would help to have volunteers... but we all know that tune too well, don't we?

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PoOffline



Joined: Sep 14, 2007
Posts: 1455
Location: Wiltshire, United Kingdom
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Post   Posted: Dec 07, 2009 - 02:40 PM Reply with quote Back to top

Damn... Well what is the new suspected release date? Is it going to still be an Christmas Present. Very Happy

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rigamortisOffline



Joined: Oct 11, 2009
Posts: 538

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Post   Posted: Dec 07, 2009 - 02:43 PM Reply with quote Back to top

two weeks...................
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StiglrOffline



Joined: Aug 03, 2003
Posts: 11418
Location: Portland, OR, USA
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Post   Posted: Dec 07, 2009 - 02:49 PM Reply with quote Back to top

Yeah, something like that...

If I'd just gotten a LITTLE bit of help from people who COULD contribute, but always sit back and wait for someone else to do stuff.... I'd have made it for sure.

But there's only so much time in each day and only so much one person can do alone...

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LesterBoffoOffline



Joined: Feb 23, 2007
Posts: 445

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Post   Posted: Dec 07, 2009 - 03:04 PM Reply with quote Back to top

It's not like I'm buried in stuff at the moment.

What do you have that could use some help, I'm fair at 3D work sort of kinda can do mapping, plus I know enough about scenarios to do some local placement of stuff.

I'd prefer to do some 3D stuff simpler is quicker in my case, one caveat is I'd have to work the .ac files in Metasequoia, they import fine, but sometimes the files end up a bit out of relationship to one another.
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StiglrOffline



Joined: Aug 03, 2003
Posts: 11418
Location: Portland, OR, USA
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Post   Posted: Dec 07, 2009 - 05:19 PM Reply with quote Back to top

How are you at import? That's the thing I HATE the most. I have a few birds that have "one-piece externals" only, and need the animated gear, flight surfaces, etc. cut away and added to the external .anm and internal .anm fles.

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LesterBoffoOffline



Joined: Feb 23, 2007
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Post   Posted: Dec 08, 2009 - 09:19 PM Reply with quote Back to top

Yeah I can do that fine, it's one of things I like doing, Care to email me some small project with instructions and let me give it a try?
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StiglrOffline



Joined: Aug 03, 2003
Posts: 11418
Location: Portland, OR, USA
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Post   Posted: Dec 09, 2009 - 01:08 PM Reply with quote Back to top

Sure, stand by....I have to figure out the best way to do this and not run afoul of the file structures and "particle hell"... Smile

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