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Stiglr

Joined: Aug 03, 2003
Posts: 11418
Location: Portland, OR, USA
Status: Offline
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  Posted:
Dec 07, 2009 - 02:34 PM |
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Yes, I know, I know...
I was trying for a December 8 release date, but it's become apparent that there's still far too much to do to be ready... the kicker was leaving town for over a week, and then not being motivated to do anything the week after I returned, due to the inevitability of knowing I wouldn't make my ideal release date this year...
But, have no fear, the project is moving along, just not as fast as I'd like. We're deep into getting the new FMs done, but there's a good deal of pit tightening, texuring and scenario building still left to do.
Sure would help to have volunteers... but we all know that tune too well, don't we? |
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Po

Joined: Sep 14, 2007
Posts: 1455
Location: Wiltshire, United Kingdom
Status: Offline
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  Posted:
Dec 07, 2009 - 02:40 PM |
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rigamortis
Joined: Oct 11, 2009
Posts: 538
Status: Offline
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  Posted:
Dec 07, 2009 - 02:43 PM |
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two weeks................... |
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Stiglr

Joined: Aug 03, 2003
Posts: 11418
Location: Portland, OR, USA
Status: Offline
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  Posted:
Dec 07, 2009 - 02:49 PM |
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Yeah, something like that...
If I'd just gotten a LITTLE bit of help from people who COULD contribute, but always sit back and wait for someone else to do stuff.... I'd have made it for sure.
But there's only so much time in each day and only so much one person can do alone... |
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LesterBoffo

Joined: Feb 23, 2007
Posts: 445
Status: Offline
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  Posted:
Dec 07, 2009 - 03:04 PM |
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It's not like I'm buried in stuff at the moment.
What do you have that could use some help, I'm fair at 3D work sort of kinda can do mapping, plus I know enough about scenarios to do some local placement of stuff.
I'd prefer to do some 3D stuff simpler is quicker in my case, one caveat is I'd have to work the .ac files in Metasequoia, they import fine, but sometimes the files end up a bit out of relationship to one another. |
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Stiglr

Joined: Aug 03, 2003
Posts: 11418
Location: Portland, OR, USA
Status: Offline
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  Posted:
Dec 07, 2009 - 05:19 PM |
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How are you at import? That's the thing I HATE the most. I have a few birds that have "one-piece externals" only, and need the animated gear, flight surfaces, etc. cut away and added to the external .anm and internal .anm fles. |
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LesterBoffo

Joined: Feb 23, 2007
Posts: 445
Status: Offline
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  Posted:
Dec 08, 2009 - 09:19 PM |
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Yeah I can do that fine, it's one of things I like doing, Care to email me some small project with instructions and let me give it a try? |
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Stiglr

Joined: Aug 03, 2003
Posts: 11418
Location: Portland, OR, USA
Status: Offline
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  Posted:
Dec 09, 2009 - 01:08 PM |
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Sure, stand by....I have to figure out the best way to do this and not run afoul of the file structures and "particle hell"...  |
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